User Guide

This section explains the theory behind AquaCal’s calibration approach and provides practical guidance for using the tools. Each page is self-contained — you can jump to any topic without reading others first.

Theory Pages

  • Refractive Geometry — How light rays refract at the air-water interface, refractive projection, and ray tracing

  • Coordinate Conventions — World frame, camera frame, pixel coordinates, and transformations

  • Optimizer Pipeline — Four-stage calibration pipeline, bundle adjustment structure, and camera models

Practical Guides